3D Modeler/Texture Artist, experienced in creating digital assets for film and video game.
Specialties:Hard surface and organic modeling, Maya, Zbrush, Photoshop, Topogun, Body Paint.
• Hard surface modeling, as seen on TV/Film.
• Shows, such as Doom Patrol, Supergirl, The Flash, Black Lightning, SEAL Team.
• Modeling and Texturing Props, environment, hero assets.
• Look Dev
Worked in the marketing communication department. Modeled Apple products that are used in marketing materials, such print ads, website and commercials.
Worked on the Anthropologie project, created dozens of 3D versions of their high end furniture for the new website. Each Furniture was modeled in Maya and detailed in Zbrush.
Took drawn concepts and turned them into 3D models.
Led the modeling team for two important Nissan car projects. Modeled car bodies, components, such as rims, head lights, tail lights and badges. Maintained a high standard in models with self quality assurance. Resurfaced car bodies from dense CAD/Scan data. Modeled car bodies with image references. Assembled scene files, applied shaders, grouped objects, etc. Adapted quickly to using new tools in the pipeline.
Worked in a quartet of artist. We built a city in two weeks for an interactive website. I did the layout of the city and modeled the buildings with help from the rest of the team.
Modeled and textured for film and for the Hydraulx asset library. Assets included medieval weapons (three levels of LOD), muskets, trees, buildings and more. All models were built and textured from reference images and with actual measurements.
● Twilight: Breaking Dawn Saga - Part 1 (2011)
● Take Shelter (2011)
● Mr. Popper’s Penguins (2010)
● Gulliver’s Travels (2010)
● Skyline (2010)
Modeled two automobiles from scanned data for video game use. Learned 3D Studio Max in two weeks for modeling purposes.
● 2010 Chevrolet Camaro SS
● 2010 Mercedes SLS AMG
Hard surface modeling from image references. Modeled eight computers in four weeks for use on Intel website, to showcase the new I3, I5, I7 processors. Modeled audio speakers and shock absorber cut-away for Acura website. Created textures for gauges, dashboards from photo references.
Worked on a short animation for Warren Buffet’s “Berkshire Hathaway Annual meeting 2009”. Modeled character clothes and accessories, retopologized Zbrush sculpts into useable meshes, created blend shapes for face animation.