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Van Ouk
Van Ouk
Hard Surface Modeler
Los Angeles, CA, United States

Summary

3D Modeler/Texture Artist, experienced in creating digital assets for film and video game.

Specialties:Hard surface and organic modeling, Maya, Zbrush, Photoshop, Topogun, Body Paint.

Skills

3D ModelingHard Surface ModelingVehicle Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
V-Ray
V-Ray
Photoshop
Photoshop
Keyshot
Keyshot
BodyPaint
BodyPaint
TopoGun
TopoGun
Redshift
Redshift
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
3ds Max
3ds Max

Reel

Productions

    • TV Production
      Batwoman
    • Year
      2020
    • Role
      3D Artist
    • Company
      Encore Visual Effects
    • Movie
      Boss Level
    • Year
      2020
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • Movie
      Jay and Silent Bob Rebbot
    • Year
      2019
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      Doom Patrol
    • Year
      2019
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      Titans
    • Year
      2018
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      Black Lightning
    • Year
      2018
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      SEAL Team
    • Year
      2017
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      Supergirl
    • Year
      2016
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • TV Production
      The Flash
    • Year
      2014
    • Role
      Hard Surface Modeler
    • Company
      Encore VFX
    • Video Game
      Forza Motorsport 4
    • Year
      2011
    • Role
      Vehicle Modeler
    • Company
      Acme Digital Content
    • Movie
      The Twilight Saga: Breaking Dawn - Part 2
    • Year
      2012
    • Role
      Modeler/Texture Artist
    • Company
      Hydraulx
    • Movie
      Mr. Popper's Penguins
    • Year
      2011
    • Role
      Modeler/Texture Artist
    • Company
      Hydraulx
    • Movie
      Take Shelter
    • Year
      2011
    • Role
      Modeler/Texture Artist
    • Company
      Hydraulx
    • Movie
      Gulliver's Travels
    • Year
      2010
    • Role
      Modeler/Texture Artist
    • Company
      Hydraulx
    • Movie
      Skyline
    • Year
      2010
    • Role
      Modeler/Texture Artist
    • Company
      Hydraulx

Experience

  • Hard Surface Modeler at Encore VFX
    Burbank, United States of America
    September 2018 - Present

    • Hard surface modeling, as seen on TV/Film.

    • Shows, such as Doom Patrol, Supergirl, The Flash, Black Lightning, SEAL Team.

    • Modeling and Texturing Props, environment, hero assets.

    • Look Dev

  • Freelance 3D Artist at Apple Inc
    Santa Clara, United States of America
    January 2018 - March 2018

    Worked in the marketing communication department. Modeled Apple products that are used in marketing materials, such print ads, website and commercials.

  • Freelance 3D Artist at CVLT
    Los Angeles, United States of America
    May 2017 - December 2017

    Worked on the Anthropologie project, created dozens of 3D versions of their high end furniture for the new website. Each Furniture was modeled in Maya and detailed in Zbrush.

  • Freelance Digital Modeler at Icona Group
    Rancho Santa Margarita, United States of America
    February 2017 - February 2017

    Took drawn concepts and turned them into 3D models.

  • 3D Modeler/Vehicle Artist at Evox Images
    Rancho Dominguez, United States of America
    March 2013 - June 2016

    Led the modeling team for two important Nissan car projects. Modeled car bodies, components, such as rims, head lights, tail lights and badges. Maintained a high standard in models with self quality assurance. Resurfaced car bodies from dense CAD/Scan data. Modeled car bodies with image references. Assembled scene files, applied shaders, grouped objects, etc. Adapted quickly to using new tools in the pipeline.

  • Freelance 3D Artist at 9K9 Studio
    Hollywood, United States of America
    October 2011 - October 2011

    Worked in a quartet of artist. We built a city in two weeks for an interactive website. I did the layout of the city and modeled the buildings with help from the rest of the team.

  • 3D Modeler/Texture Artist at Hy*drau"lx
    Santa Monica, United States of America
    August 2010 - June 2011

    Modeled and textured for film and for the Hydraulx asset library. Assets included medieval weapons (three levels of LOD), muskets, trees, buildings and more. All models were built and textured from reference images and with actual measurements.

    ● Twilight: Breaking Dawn Saga - Part 1 (2011)

    ● Take Shelter (2011)

    ● Mr. Popper’s Penguins (2010)

    ● Gulliver’s Travels (2010)

    ● Skyline (2010)

  • 3D Modeler at ACME Digital Content
    Long Beach, United States of America
    June 2010 - August 2010

    Modeled two automobiles from scanned data for video game use. Learned 3D Studio Max in two weeks for modeling purposes.

    ● 2010 Chevrolet Camaro SS

    ● 2010 Mercedes SLS AMG

  • Freelance 3D Artist at Speedshape
    Venice, United States of America
    November 2009 - March 2010

    Hard surface modeling from image references. Modeled eight computers in four weeks for use on Intel website, to showcase the new I3, I5, I7 processors. Modeled audio speakers and shock absorber cut-away for Acura website. Created textures for gauges, dashboards from photo references.

  • Student/3D Modeler at Gnomon School of Visual Effects
    Hollywood, United States of America
    February 2009 - March 2009

    Worked on a short animation for Warren Buffet’s “Berkshire Hathaway Annual meeting 2009”. Modeled character clothes and accessories, retopologized Zbrush sculpts into useable meshes, created blend shapes for face animation.